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IxusothCreature 15


UniqueNELargeAberration
Source Pathfinder #161: Belly of the Black Whale
Perception +29 (darkvision, light blindness)
Languages Aklo, Common, Telepathy 100 Feet
Skills Arcana +30, Lore +28, Crafting +30, Deception +27, Medicine +25, Nature +25, Occultism +30, Religion +27, Society +28, Thievery +25
Str +4, Dex +6, Con +4, Int +9, Wis +6, Cha +4

AC 36 all-around vision; Fort +23; Reflex +25; Will +29; +2 status to all saves vs. magic
HP 275
Speed 25 feet

fist One Action +27 (+23, +19) to hit (agile, finesse, magical, reach 10) 3d10+10 Bludgeoning

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

All-Around Vision

This monster can see in all directions simultaneously, and therefore can't be flanked.

Light Blindness

When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.

Lore Master

Ixusoth retains a vast amount of knowledge. She can use her Bardic Lore skill to Recall Knowledge on any topic, and she knows any languages common to an area she has spent a day or more in.

Eye Probe Three Actions (divination, occult)

Frequency once per day


Up to six of Ixusoth's eyes detach from her body. Each eye has AC 26, HP 1, and a fly speed of 40 feet. Ixusoth can see through all of her eye probes. She can move the probes all in separate directions using a single action. Ixusoth can have no more than six eye probes active at a time; using this ability to create more eyes causes the eye or eyes farthest away to shrivel and die.

Ixusoth can deliver touch spells through her eye probes and make melee spell attacks through them. In addition, she can Steal Memories through an eye probe using a single action by touching the target with the eye.

Scatterbrain Palm Three Actions (divination, enchantment, incapacitation, occult)

A creature hit by Ixusoth's fist Strike must attempt a DC 36 will save. The creature is then temporarily immune until the start of its next turn.


Critical Success The creature is unaffected.

Success The creature is stunned 1.

Failure The creature is stunned 2.

Critical Failure The creature is stunned 3, and the hyakume can use Steal Memories on the target as part of this action.

Steal Memories Three Actions (emotion, mental, necromancy, occult)

Ixusoth reaches out with her mind and attempts to steal memories from a creature within 30 feet. The target must succeed at a DC 40 will saving throw or become stupefied 2 and have some of its memories stolen. When Ixusoth steals memories, she learns some of the creature's memories (chosen by the GM). These memories are then lost to that creature.


Innate Occult Spells (DC 40, +32 to hit)

Cantrips (8th Level): Daze, Detect Magic, Read Aura
4th Level: Air Walk (At Will), Hypercognition (At Will), Zone of Truth (At Will)
7th Level: Dispel Magic, Mindlink (At Will)
8th Level: Charm, Disappearance, Mind Blank



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.