Jesseri The HailstormCreature 10
Source Pathfinder #177: Burning Tundra
Perception +23
Languages Common, Hallit
Skills Lore +16, Medicine +23, Nature +23, Performance +20, Religion +21, Society +18, Survival +21
Str +0, Dex +4, Con +5, Int +2, Wis +5, Cha +2
AC 29; Fort +21; Reflex +20; Will +21;
HP 150
Speed 25 feet
Resistances Cold 10
Staff +19 (+14, +9) to hit (two hand d8) 1d4+6 Bludgeoning
Child of Winter
When Jesseri Casts a Spell that deals damage and doesn't have a duration, she deals additional cold damage that's equal to the spell's level and ignores cold resistance 10.
Signature SpellsJesseri can heighten Heal and Lightning Bolt to any level for which she has an available spell slot.
Primal Spontaneous Spells (DC 29, +21 to hit)
Cantrips (5th Level): Electric Arc, Light, Ray of Frost, Read Aura, Stabilize
1st Level (4 slots): Air Bubble, Create Water, Gust of Wind, Heal
2nd Level (3 slots): Create Food, Endure Elements, Water Walk
3rd Level (2 slots): Lightning Bolt, Wall of Wind
4th Level (2 slots): Hydraulic Torrent, Ice Storm
5th Level (2 slots): Cone of Cold, Wall of Ice
3rd Level: Reincarnate
5th Level: Summerland Spell
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.