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Jesseri The HailstormCreature 10


UniqueNMediumHumanHumanoid
Source Pathfinder #177: Burning Tundra
Perception +23
Languages Common, Hallit
Skills Lore +16, Medicine +23, Nature +23, Performance +20, Religion +21, Society +18, Survival +21
Str +0, Dex +4, Con +5, Int +2, Wis +5, Cha +2

AC 29; Fort +21; Reflex +20; Will +21;
HP 150
Speed 25 feet
Resistances Cold 10

Staff One Action +19 (+14, +9) to hit (two hand d8) 1d4+6 Bludgeoning

Child of Winter

When Jesseri Casts a Spell that deals damage and doesn't have a duration, she deals additional cold damage that's equal to the spell's level and ignores cold resistance 10.

Signature Spells

Jesseri can heighten Heal and Lightning Bolt to any level for which she has an available spell slot.


Primal Spontaneous Spells (DC 29, +21 to hit)

Cantrips (5th Level): Electric Arc, Light, Ray of Frost, Read Aura, Stabilize
1st Level (4 slots): Air Bubble, Create Water, Gust of Wind, Heal
2nd Level (3 slots): Create Food, Endure Elements, Water Walk
3rd Level (2 slots): Lightning Bolt, Wall of Wind
4th Level (2 slots): Hydraulic Torrent, Ice Storm
5th Level (2 slots): Cone of Cold, Wall of Ice

Ritual

3rd Level: Reincarnate
5th Level: Summerland Spell



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.