King MerlokrepCreature 8
Source Pathfinder Adventure: Crown of the Kobold King
Perception +16 (darkvision)
Languages Common, Draconic
Skills Acrobatics +18, Arcana +16, Athletics +16, Crafting +14, Intimidation +20, Lore +14, Stealth +18
Str +4, Dex +6, Con +4, Int +2, Wis +4, Cha +6
AC 26; Fort +14; Reflex +18; Will +16;
HP 140
Speed 25 feet
Man-Feller +19 (+14, +9) to hit (magical, sweep) 2d8+7 Slashing
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Imperious Retreat (manipulate, move)Requirements King Merlokrep is adjacent to at least one enemy
Effect King Merlokrep whips his fabulous satin cloak into the face of an adjacent creature and attempts an Intimidation check against that creature's Will DC. On a success, the creature is humiliated and distracted by the act and is Flat-Footed until the end of King Merlokrep's next turn. King Merlokrep then Strides up to his Speed and gains a +2 circumstance bonus to AC against reactions triggered by this movement. He must end this movement in a space that isn't adjacent to any enemy..
Signature SpellsKing Merlokrep can cast any of his signature spells (Fireball, Dispel Magic, and Magic Missile) as heightened versions freely.
Rise From DeathIf King Merlokrep is slain, the Crown of the Kobold King glows brighter with an awful yellow radiance; this light slithers down inside the dead kobold's flesh, emanating from within as his body begins to twitch and writhe. If the Crown is allowed to remain on his head for 3 rounds, King Merlokrep rises from death as an undead Kobold King-this restores him to full hit points and grants him the Undead trait (along with negative healing and susceptibility to positive energy). Once the undead king is defeated, he remains destroyed-the absorbed energy of the Third Seal allows him to Rise from Death only once. If the Crown is removed before 3 rounds pass, the light winks out, and the energy absorbed by the Third Seal dissipates harmlessly.
Sneak AttackKing Merlokrep deals an additional 1d6 precision damage to flat-footed creatures.
When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.
Arcane Spontaneous Spells (DC 26, +18 to hit)
Cantrips (4th Level): Dancing Lights, Daze, Detect Magic, Electric Arc, Shield
1st Level (3 slots): Fear, Feather Fall, Magic Missile
2nd Level (3 slots): Dispel Magic, Hideous Laughter, Mirror Image
3rd Level (3 slots): Fireball, Levitate, Paralyze
4th Level (3 slots): Confusion, Phantasmal Killer, Weapon Storm
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
KoboldA creature with this trait is a member of the kobold ancestry.