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KragalaCreature 4


UniqueLEMediumDuergarDwarfHumanoid
Source Pathfinder #164: Hands of the Devil
Perception +8 (darkvision)
Languages Common, Dwarven, Undercommon
Skills Athletics +11, Crafting +8, Intimidation +12, Occultism +10, Performance +12, Survival +8
Str +3, Dex +0, Con +4, Int +2, Wis +0, Cha +2

AC 21; Fort +14; Reflex +8; Will +11; +2 status to all saves vs. magic
HP 62
Speed 20 feet

Drumstick One Action +13 (+9, +5) to hit (agile) 2d6+3 Bludgeoning
Drumstick One Action +10 (+6, +2) to hit (agile, thrown 20) 2d6+3 Bludgeoning

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

+2 Status to All Saves vs. MagicKnock It Away Reaction

Trigger Kragala is holding a drumstick and is targeted with a ranged weapon attack by an attacker she can see


Effect Kragala gains a +2 circumstance bonus to AC against the triggering attack.

Light Blindness

When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.

Guiding Rhythm

When Kragala casts Guidance while using a percussive instrument, her targets don't become temporarily immune to her guidance.

Percussive Reverberation

Kragala deals an additional 1d6 damage with hammers, including drumsticks (already included in the Strikes' damage).


Occult Spontaneous Spells (DC 21, +13 to hit)

Cantrips (2nd Level): Daze, Ghost Sound, Guidance, Mending, Telekinetic Projectile
1st Level (4 slots): Bless, Magic Missile, Protection, Sanctuary
2nd Level (3 slots): Death Knell, Sound Burst, Telekinetic Maneuver

Occult Innate Spells (DC 21, +13 to hit)

2nd Level: Enlarge (Self Only), Invisibility (Self Only)



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Dwarf

A creature with this trait is a member of the dwarf ancestry. Dwarves are stout folk who often live underground and typically have darkvision. An ability with this trait can be used or selected only by dwarves. An item with this trait is created and used by dwarves.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.