Mistress DusklightCreature 11
Source Pathfinder #152: Legacy of the Lost God
Perception +19 (low-light vision)
Languages Amurrun, Celestial, Common, Draconic
Skills Acrobatics +21, Arcana +19, Lore +19, Deception +24, Diplomacy +22, Intimidation +24, Occultism +19, Performance +26, Society +19, Stealth +21, Thievery +21
Str +0, Dex +5, Con +1, Int +3, Wis +2, Cha +7
AC 30; Fort +17; Reflex +23; Will +20;
HP 195
Speed 30 feet
Whip Of Compliance +23 (+18, +13) to hit (finesse, reach 10, trip) 2d4+12 Slashing
Dagger +22 (+18, +14) to hit (agile, thrown 10, versatile s) 1d4+5 Piercing
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
Cat's LuckFrequency once per day
Trigger Mistress Dusklight fails or critically fails a Reflex saving throw
Effect Mistress Dusklight rerolls the saving throw and takes the better result.
Beguile the Addled (emotion, enchantment, occult, visual)Mistress Dusklight shoots a captivating look at one creature within 60 feet, who must be Stupefied. Until the end of its next turn, the creature is fascinated by Mistress Dusklight and can't use hostile actions toward her. The victim is then temporarily immune for 10 minutes.
Black Cat Curse (auditory, curse, enchantment, mental, misfortune, occult)Frequency once per round
Requirements Mistress Dusklight must have fewer than 98 Hit Points
Effect Mistress Dusklight spews a hatefully uttered curse at one creature within 30 feet that she can see. If the target fails a DC 32 will save, whenever it attempts an attack roll or saving throw, it must roll twice and use the lower result. The target is then temporarily immune for 24 hours. The curse persists until it is removed or the target succeeds a later saving throw against it. The victim can attempt a new DC 32 will save once per hour to end the curse.
Effect: Black Cat Curse
Steady SpellcastingIf a reaction would disrupt Mistress Dusklight's spellcasting, she attempts a DC 15 flat check. On a success, the action isn't disrupted.
Occult Spontaneous Spells (DC 30, +24 to hit)
Cantrips (6th Level): Dancing Lights, Daze, Detect Magic, Forbidding Ward, Prestidigitation
1st Level (3 slots): Command, Fear, Magic Aura, Magic Missile, Mindlink, Soothe, Unseen Servant
2nd Level (3 slots): Comprehend Language, Hideous Laughter, Paranoia, Spectral Hand, Touch of Idiocy
3rd Level (3 slots): Vampiric Touch
4th Level (3 slots): Phantasmal Killer
5th Level (3 slots): Cloak of Colors, Crushing Despair
6th Level (2 slots): Feeblemind
Cantrips (6th Level): House of Imaginary Walls, Inspire Courage
1st Level: Counter Performance
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
CatfolkA creature with this trait is a member of the catfolk ancestry.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.