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Morgrym LeadbusterCreature 4


UniqueNEMediumDwarfHumanoid
Source Pathfinder Adventure: Troubles in Otari
Perception +11 (darkvision)
Languages none
Skills Athletics +12, Crafting +12, Lore +13, Diplomacy +13, Intimidation +15, Religion +16, Society +9, Survival +12
Str +3, Dex +2, Con +2, Int +4, Wis +1, Cha -1

AC 19; Fort +11; Reflex +9; Will +14;
HP 50
Speed 20 feet

Staff One Action +14 (+9, +4) to hit 1d4+2 Bludgeoning

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Necromantic Defense Reaction (arcane, concentrate, move)

If Morgrym is targeted by an attack and a lower-level undead creature is adjacent to him, Morgrym and the undead swap places, and the undead becomes the target of the attack.

Arcane Bond (arcane)

Once per day, Morgrym can drain his bonded item's power to choose a spell that he already cast today and cast it again. Recalling this spell is instant, but he still has to spend the actions to cast the spell.

Necromancer

Morgrym deals with the grim powers of life and death and has focused his magic to aid him in this endeavor. He can cast Fear as a school spell.


Arcane Prepared Spells (DC 21, +13 to hit)

Cantrips (2nd Level): Daze, Detect Magic, Ghost Sound, Mage Hand, Message, Ray of Frost, Shield
1st Level: Command, Gust of Wind, Magic Missile
2nd Level: Acid Arrow, Obscuring Mist, Resist Energy

Arcane Focus Spells (DC 21, +13 to hit)

1st Level: Fear



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Dwarf

A creature with this trait is a member of the dwarf ancestry. Dwarves are stout folk who often live underground and typically have darkvision. An ability with this trait can be used or selected only by dwarves. An item with this trait is created and used by dwarves.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.