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Nevashi (7-8)Creature 7


UniqueLESmallFiendRakshasa
Source Pathfinder Society Scenario #1-21: Mistress of the Maze
Perception +14 (darkvision)
Languages Common, Infernal, Undercommon
Skills Acrobatics +13, Deception +14, Stealth +13, Thievery +13
Str +1, Dex +4, Con +3, Int +1, Wis +1, Cha +4

AC 25; Fort +14; Reflex +15; Will +12; +2 Status to All Saves vs. Magic, +3 Status to All Saves vs. Divine Magic
HP 124
Speed 30 feet (climb 20 feet, swim 20 feet)
Weaknesses Good 5
Resistances Physical 5

Fangs One Action +17 (+12, +7) to hit (finesse, magical) 2d8+4 Piercing
Claw One Action +17 (+13, +9) to hit (agile, finesse, magical) 2d6+4 Slashing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

+2 Status to All Saves vs. Magic+3 Status to All Saves vs. Divine MagicChange Shape One Action (concentrate, occult, polymorph, transmutation)

Nevashi takes on the appearance of any Small humanoid. This doesn't change the dandasuka's Speed or its attack and damage modifiers with its Strikes, but it might change the damage type its Strikes deal. The type changes to bludgeoning when disguised as Rindle.

He typically loses his fangs Strike unless the humanoid form has fangs or a similar unarmed attack, which Rindle does not.


The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.

Sneak Attack

Nevashi deals an extra 2d6 precision damage to Flat-Footed creatures.


Occult Spontaneous Spells (DC 25, +17 to hit)

Cantrips (4th Level): Daze, Detect Magic, Ghost Sound, Mage Hand, Sigil
1st Level (4 slots): Charm, Ventriloquism

Occult Innate Spells (DC 22, +14 to hit)

3rd Level: Clairaudience, Mind Reading (At Will)
4th Level: Clairvoyance



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.