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NketiahCreature 6


UniqueNGMediumElfHumanoid
Source Pathfinder #146: Cult of Cinders
Perception +12 (low-light vision)
Languages Celestial, Common, Draconic, Elven, Mwangi, Sylvan, Charau-ka
Skills Arcana +11, Athletics +9, Deception +12, Diplomacy +13, Lore +15, Nature +10, Occultism +11, Performance +14, Society +15, Survival +10
Str +1, Dex +3, Con +0, Int +3, Wis +2, Cha +4

AC 23; Fort +8; Reflex +13; Will +12; +1 status to all saves vs. mental
HP 74
Speed 35 feet (climb 20 feet)
Immunities sleep

Vine Lash One Action +15 (+11, +7) to hit (agile, finesse, reach 15) 2d6+4 Bludgeoning
Verdant Staff One Action +13 (+8, +3) to hit (magical, two hand d8) 1d4+4 Bludgeoning
Longbow One Action +16 (+11, +6) to hit (deadly d10, magical, range increment 100, reload 0, volley 30) 2d8+3 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

+1 Status to All Saves vs. MentalArborean Arm (primal)

This magical limb functions in all ways as Nketiah's original arm. The arm can extend a vine to attack in melee, and using the arm, Nketiah has a climb Speed of 20 feet and Climbs as if she had master proficiency in Athletics. Finally, the arm's primal magic allows her to use the spells from her verdant staff as if she had all of those spells on her spell list.

Woodland Elf

Nketiah can move at half her Speed on a successful Climb check and at full Speed on a critical success. She can always Take Cover within forest terrain to gain cover, even if she's not next to a wall or obstacle.

Woodland Stride

Nketiah ignores difficult terrain caused by plants.


Occult Spontaneous Spells (DC 24, +14 to hit)

Cantrips (3rd Level): Ghost Sound, Guidance, Mage Hand, Message, Prestidigitation
1st Level (3 slots): Fear, Illusory Disguise, Illusory Object
2nd Level (3 slots): Hideous Laughter, Restore Senses, See Invisibility
3rd Level (3 slots): Circle of Protection, Heroism, Mind Reading

Primal Innate Spells (DC 24, +14 to hit)

Cantrips (3rd Level): Dancing Lights, Detect Magic, Disrupt Undead, Tanglefoot

Bard Composition Spells (DC 24, +14 to hit)

Cantrips (3rd Level): Inspire Competence, Inspire Courage
1st Level: Counter Performance, Loremaster's Etude



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Elf

A creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically have low-light vision. An ability with this trait can be used or selected only by elves. A weapon with this trait is created and used by elves.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.