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Onyx Alliance Agent (7-8)Creature 6


LNMediumHumanHumanoid
Source Pathfinder Society Scenario #2-07: The Blackros Deception
Perception +17
Languages Common, Shadowtongue
Skills Acrobatics +17, Athletics +17, Deception +17, Occultism +13, Stealth +18, Thievery +13
Str +4, Dex +4, Con +2, Int +2, Wis +4, Cha +2

AC 24; Fort +14; Reflex +17; Will +17;
HP 95
Speed 25 feet

Whip One Action +18 (+13, +8) to hit (disarm, finesse, magical, nonlethal, reach, trip) 1d4+12 Slashing
Blowgun One Action +18 (+14, +10) to hit (agile, nonlethal, range increment 20) 1 Piercing

Canny Reversal Reaction

Trigger An opponent within the Onyx Alliance agent's reach critically fails on a melee Strike targeted at the agent


Effect The Onyx Alliance agent makes a melee Strike or Trip attempt against the opponent and then Steps.

Shadow Retreat Three Actions (conjuration, occult, shadow, teleportation)

Frequency once per year


Effect Activating a special ritual taught through the Onyx Alliance, the agent teleports to a safe house located in the Shadow Plane.

Simultaneous with the teleportation, a 5-foot emanation of darkness appears where the agent once stood. The darkness lasts for one minute.

Sneak Attack

The Onyx Alliance agents deals an additional 1d6 precision damage to Flat-Footed creatures.


Occult Spontaneous Spells (DC 24, +16 to hit)

Cantrips (3rd Level): Daze, Ghost Sound, Mage Hand, Message, Shield
1st Level (4 slots): Command, Fear, Sanctuary, True Strike
2nd Level (4 slots): Hideous Laughter, Invisibility, Mirror Image, Silence
3rd Level (4 slots): Haste, Hypnotic Pattern, Paralyze, Slow



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.