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PhoenixCreature 15


RareNGGargantuanBeastFire
Source Pathfinder Bestiary
Perception +27 (darkvision; detect magic, see invisibility)
Languages Auran, Celestial, Common, Ignan
Skills Acrobatics +30, Athletics +27, Diplomacy +31, Intimidation +27, Nature +25
Str +6, Dex +7, Con +5, Int +7, Wis +6, Cha +6

AC 36; Fort +27; Reflex +31; Will +28; +1 status to all saves vs. magic
HP 300 (regeneration 20 (deactivated by cold or evil), self-resurrection)
Speed 25 feet (fly 70 feet)
Immunities fire
Weaknesses Cold 10, Evil 10

Beak One Action +30 (+25, +20) to hit (finesse, fire, magical, reach 20) 3d8 Fire + 1d12+9 Piercing
Talon One Action +30 (+26, +22) to hit (agile, finesse, fire, magical, reach 20) 1d6+6 Piercing + 3d8 Fire
Flame Jet One Action +30 (+25, +20) to hit (fire, range increment 40) 6d6 Fire

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

+1 Status to All Saves vs. MagicRegeneration 20 (Deactivated by Cold or Evil)

This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.

Self-Resurrection (healing, necromancy, primal)

When a phoenix dies, it collapses into a pile of smoldering ashes before returning to life fully healed 1d4 rounds later, as if subject to a 7th-level Resurrect ritual. Self-resurrection happens only if there are some remains to resurrect; for instance, a phoenix killed by a Disintegrate spell can't use this ability. A phoenix whose remains rest within an area devoted to an evil deity by Consecrate can't self-resurrect until its remains are no longer in that area. A phoenix can self-resurrect only once per year.

Shroud of Flame (aura, evocation, fire, primal)

20 feet Aura


4d6 fire damage DC 37 basic reflex save

While this aura is active, any adjacent creature that hits the phoenix with a melee attack or otherwise touches it takes 2d6 fire damage. The phoenix can activate or deactivate the aura with a single action, which has the concentrate trait.

Flaming Strafe One Action (evocation, fire, primal)

The phoenix blazes with superheated flame and Flies up to its Speed. It deals 6d6 fire damage to each creature within 20 feet of each square it moves through (DC 37 basic reflex save).


Primal Innate Spells (DC 39, +31 to hit)

Cantrips (8th Level): Detect Magic (Constant), Light
1st Level: Heal
2nd Level: Continual Flame (At Will), Dispel Magic, Dispel Magic (At Will), Restoration, See Invisibility (Constant)
4th Level: Remove Curse, Wall of Fire
5th Level: Flame Strike


The phoenix is a primordial bird made of heat and flame that dwells in the most inhospitable regions of the desert. Though highly intelligent and brimming with compassion, the phoenix is best-known for its iconic ability to resurrect itself when slain, emerging reborn from the ashes of its own corpse. Phoenixes are often sought out for their knowledge or healing abilities, as they cannot abide the sight of suffering and deny their succor only to the most foul and irredeemable of creatures.

Phoenixes enjoy the company of metallic dragons, and when the two dwell in close proximity, they can forge lifelong friendships, sharing their resources and words of wisdom while keeping each other updated on regional news.

While most phoenixes are benevolent, they are not infallible. When a phoenix loses its way or falls under the influence of evil, it still retains its strong appetite for knowledge. Evil phoenixes are known to assault universities and libraries in their pursuit for power-not only to gain new information, but also to set fire to the texts and thus hoard that knowledge for themselves.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Fire

Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element.