Pitax WardenCreature 12
Source Pathfinder Kingmaker
Perception +22
Languages Common, Hallit
Skills Acrobatics +22, Athletics +25, Intimidation +24, Occultism +20, Performance +24, Society +20
Str +5, Dex +2, Con +3, Int +0, Wis +2, Cha +4
AC 33; Fort +23; Reflex +21; Will +23;
HP 215
Speed 25 feet
Greatsword +26 (+21, +16) to hit (versatile p) 2d12+9 Slashing
Shortbow +23 (+18, +13) to hit (deadly d10, propulsive, range increment 60, reload 0) 1d6+9 Piercing
Attack of Opportunity
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Power AttackThe warden makes a melee Strike. This counts as two attacks for their multiple attack penalty. If it hits, it deals an extra die of weapon damage.
Sudden ChargeThe Pitax warden dashes up to their foe and swings. They Stride twice; if they end their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.
Occult Spontaneous Spells (DC 30, +22 to hit)
Cantrips (6th Level): Daze, Shield
1st Level (1 slots): Ray of Enfeeblement
2nd Level (1 slots): Telekinetic Maneuver
3rd Level (1 slots): Haste
4th Level (1 slots): Discern Lies
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.