Pixie (PFS 2-00)Creature 4
Source Pathfinder Society Scenario #2-00: The King in Thorns
Perception +12 (low-light vision)
Languages Common, Sylvan
Skills Acrobatics +13, Deception +11, Nature +10, Stealth +11
Str -1, Dex +5, Con +1, Int +3, Wis +2, Cha +3
AC 23; Fort +8; Reflex +14; Will +12; +1 status to all saves vs. magic
HP 40
Speed 15 feet (fly 45 feet)
Weaknesses Coldiron 5
Shortsword +13 (+9, +5) to hit (agile, finesse, magical, versatile s) 1d6+4 Piercing
Longbow +13 (+8, +3) to hit (deadly d10, magical, range increment 100, reload 0, volley 20) 1d8+4 Piercing
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
At-Will SpellsThe monster can cast its at-will spells any number of times without using up spell slots.
+1 Status to All Saves vs. MagicSprinkle Pixie Dust (manipulate)The pixie sprinkles pixie dust onto one of its arrows. If the pixie hits a creature with that arrow before the pixie's next turn, the arrow inflicts one of the following special effects instead of dealing damage. Each effect depends on the target's Will save. On a critical hit, the target treats its save result as one degree worse.
- Charm DC 21 will (emotion, enchantment, incapacitation, mental) The target suffers the effects of a Charm spell, except it doesn't gain a bonus to its save if the only hostile act was the pixie firing its bow, and the pixie can choose to direct the target's adoration toward another creature rather than itself.
- Memory Loss DC 21 will (divination, mental) On a failed Will save, the target loses the last 5 minutes of its memory.
- Sleep DC 21 will (enchantment, incapacitation, mental, sleep) The target suffers the effects of a 3rd-level Sleep spell.
- Subdual DC 21 basic will (enchantment, mental, nonlethal) The target takes 4d6 mental damage, depending on its basic Will save.
Primal Innate Spells (DC 21, +13 to hit)
Cantrips (2nd Level): Dancing Lights, Detect Magic, Ghost Sound, Shield
1st Level: Illusory Disguise
2nd Level: Dispel Magic, Entangle, Faerie Fire, Invisibility (At Will) (Self Only)
Insatiably curious, overly excitable, and just a bit puckish, pixies are wanderers and tricksters who use their pixie dust to create all sorts of whimsical situations, as well as to defend themselves. Other creatures often have trouble understanding a pixie's rapid, rambling way of speaking.
Elusive, flighty, and ebullient, sprites are what many villagers first imagine when they hear the terms "fey" or "fairy." While their dispositions vary from the benevolent grig to the trickster pixie, all sprites share a connection to magic and diminutive size. This family of fey shares its name with its slightest and most populous member, the common sprite.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
FeyCreatures of the First World are called the fey.
SpriteA family of diminutive winged fey with a strong connection to primal magic.