RazuCreature 18
Source Pathfinder #167: Ready? Fight!
Perception +30 (low-light vision)
Languages Taldane, Tengu, Tien
Skills Acrobatics +32, Deception +35, Diplomacy +33, Lore +25, Intimidation +33, Performance +35, Lore +27, Lore +27
Str +0, Dex +6, Con +3, Int +1, Wis +4, Cha +6
AC 40; Fort +27; Reflex +32; Will +30;
HP 250
Speed 25 feet (fly 80 feet)
Erhu Bow +30 (+26, +22) to hit (agile, finesse, magical, thrown 20, versatile p) 3d6 Sonic + 3d6+10 Slashing
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
Bow BasherRazu wields his instrument's unique rune- enchanted bow as a deadly weapon. His decades of training with the item allow him to augment it with his own battle cries so that it also deals sonic damage. By attaching the bow's case to its end, he can change the weapon's damage to piercing and use the bow much like a short spear. Any other creature who wields the erhu bow does not deal sonic damage with it, but the weapon otherwise possesses the traits listed above. If sold without its runes, the bow is worth 50 gp.
Incredible VolumeRazu's auditory effects that normally have a range 60 feet or less or an emanation area with a radius of 60 feet or less instead have a range or radius of 300 feet. His auditory effects that normally have a range of greater than 60 feet or an emanation area with a radius of greater than 60 feet instead have a range or radius of 1,200 feet (unless it was already farther). His performances are audible up to 10 miles away.
Bard Composition Spells (DC 42, +32 to hit)
Cantrips (9th Level): Dirge of Doom, Inspire Courage, Triple Time
1st Level: Counter Performance, Lingering Composition
Cantrips (9th Level): Dancing Lights, Detect Magic, Ghost Sound, Read Aura, Telekinetic Projectile
1st Level (3 slots): Charm, Sanctuary, Soothe, Ventriloquism
2nd Level (3 slots): See Invisibility, Shatter, Silence
3rd Level (3 slots): Haste, Mind Reading, Slow
4th Level (3 slots): Blink, Dimension Door, Veil
5th Level (3 slots): Crushing Despair, Hallucination, Shadow Blast, Shadow Siphon, Telepathic Bond
6th Level (3 slots): Collective Transposition, Mislead, Wall of Force
8th Level (3 slots): Disappearance, Spirit Song, Uncontrollable Dance
9th Level (2 slots): Unfathomable Song, Wail of the Banshee
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
TenguA creature with this trait is a member of the tengu ancestry. Tengus are humanoids who resemble birds. An ability with this trait can be used or selected only by tengus. An item with this trait is created and used by tengus.