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Reast Mycer (3-4)Creature 4


UniqueCEMediumHumanHumanoid
Source Pathfinder Society Scenario #1-22: Doom of Cassomir
Perception +9
Languages Common
Skills Athletics +9, Deception +10, Intimidation +10, Religion +10, Society +7
Str +4, Dex +1, Con +1, Int +0, Wis +3, Cha +2

AC 22 24 with shield raised; Fort +9; Reflex +7; Will +11;
HP 58
Speed 20 feet

Flail One Action +12 (+7, +2) to hit (disarm, sweep, trip) 1d6+6 Bludgeoning
Composite Shortbow One Action +9 (+4, -1) to hit (deadly d10, propulsive, range, range increment 60, reload 0) 1d6+2 Piercing

Shield Block Reaction

Trigger The monster has its shield raised and takes damage from a physical attack.


Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.

Swear Vengeance Reaction

Trigger A creature that Reast can see damages a follower of Groetus other than Reast


Effect Reast gains the effect of a 1st-level True Strike spell. If Reast makes an attack roll against anyone other than the triggering creature, the true strike ends with no effect.

Reast can use this reaction once per day.

Channel Smite Two Actions (divine, necromancy)

Reast expends a prepared Harm spell and makes a melee Strike. Instead of the normal effect of the spell, its negative damage is added to the Strike's damage.


Divine Prepared Spells (DC 19, +11 to hit)

Cantrips (2nd Level): Detect Magic, Divine Lance, Forbidding Ward, Read Aura, Sigil
1st Level: Detect Alignment, Harm, Magic Weapon, Spirit Link
2nd Level: Restoration, See Invisibility, Shield Other



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.