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ScarecophagusCreature 6


RareLELargeConstruct
Source Pathfinder #179: Cradle of Quartz
Perception +14 (darkvision, magic sense (imprecise) 30 feet)
Languages Common, Necril, Osiriani
Skills Athletics +15
Str +5, Dex +2, Con +4, Int -2, Wis +4, Cha +2

AC 24; Fort +14; Reflex +10; Will +16;
HP 100
Speed 25 feet (climb 25 feet)
Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious

Tentacle One Action +15 (+11, +7) to hit (agile, magical, reach 10) 2d6+7 Bludgeoning

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Magic Sense (Imprecise) 30 feet (magical)

The scarecophagus detects the presence of magic items and spell effects within 30 feet as an imprecise sense.

Despair (aura, divine, emotion, enchantment, fear, incapacitation, mental)

30-foot emanation Aura


Living creatures are Frightened 1 while in a scarecophagus' despair aura. They can't naturally recover from this fear while in the emanation but recover instantly once they leave it. When a creature first enters the emanation, it must succeed at a DC 22 will save (after taking the penalty from being frightened 1) or be Paralyzed for 1 round. The creature is then temporarily immune to this paralysis for 24 hours.

Disgorge Mummy

If a scarecophagus is reduced to 0 Hit Points by any damage other than positive energy, it cracks open as it's destroyed, allowing the undead mummy trapped for eons within its core to rise. This is a weak Mummy Guardian; if the mummy guardian survives on its own for a month, it loses the weak adjustment. If the scarecophagus is reduced to 0 Hit Points by positive energy, it cracks open as it's destroyed and the mummy within turns to dust, destroyed as well.

Vulnerable to Positive Energy

A scarecophagus takes damage from positive energy as if it were an undead creature.

Sarcophagus One Action (concentrate)

Until the next time it acts, the scarecophagus appears to be a normal stone sarcophagus. It has an automatic result of 34 on Deception checks and DCs to pass as a sarcophagus.

Shifting Scuttle Free Action

Frequency once per turn


Effect The scarecophagus Steps up to 10 feet.


Arcane Prepared Spells (DC 24, +16 to hit)

Cantrips (3rd Level): Daze, Detect Magic, Electric Arc, Shield, Tanglefoot
1st Level: Magic Missile, Ray of Enfeeblement
2nd Level: Acid Arrow, Dispel Magic
3rd Level: Fireball, Lightning Bolt, Wall of Wind


Originally created by Gebbite necromancers during the war against Nex, the scarecophagus is an evil construct that draws power directly from the undead mummy trapped forever within its sealed core. This necromantic energy is channeled throughout the construct's body, allowing it to scuttle about on legs of stone, animate tentacles to strike at foes, and use the mummy's trapped mind for its own sapience and magical powers.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Construct

A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.