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Shianshi WaymakerCreature 18


UniqueLELargeHumanoidNegative
Source Pathfinder #174: Shadows of the Ancients
Perception +32 (greater darkvision, scent (imprecise) 30 feet)
Languages Aklo, Common, Necril
Skills Arcana +35, Athletics +34, Intimidation +32, Occultism +31, Stealth +38, Survival +31
Str +8, Dex +8, Con +3, Int +9, Wis +5, Cha +4

AC 42; Fort +27; Reflex +35; Will +29;
HP 330 (negative healing)
Speed 50 feet
Immunities death effects, drained

Greatsword One Action +36 (+31, +26) to hit (death, magical, versatile p) 3d12+14 Slashing
Shadow Whip One Action +36 (+32, +28) to hit (agile, death, disarm, finesse, magical, reach 10, trip) 3d4+14 Bludgeoning

Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal Darkvision. A creature with greater darkvision, however, can see through even these forms of magical darkness.

Scent (Imprecise) 30 feet

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Claim Trophy One Action

Shianshi claims the soul of a creature she killed within the last minute. This works like Bind Soul, except that no black sapphire is required and the soul is turned into a glowing blue light called a soul trophy. Anyone who kills Shianshi can then free the soul from any soul trophy by touching it and speaking the word for "freedom" in any language.

Huntblade Brutality

Shianshi's greatsword Strikes have the death trait and deal an additional 2d8 damage to Drained, Flat-Footed, or Frightened creatures.

Hunter's Leap Reaction (occult, conjuration, teleportation)

Trigger Shianshi kills a creature


Effect Shianshi teleports up to 30 feet and makes a greatsword Strike; on a hit, the target of the Strike is Frightened 1 (Frightened 3 on a critical hit).

Whip Drain One Action (arcane, death, necromancy)

Requirements Shianshi has a creature Grabbed with her shadow whip


Effect The grabbed creature must succeed at a DC 41 fortitude save or become Drained 2 (Drained 3 on a critical failure). If the creature is already drained, this increases its drained value instead, to a maximum of drained 4.

Improved Grab Free Action

The monster can use Grab as a free action triggered by a hit with its initial attack. A monster with Improved Grab still needs to spend an action to extend the duration for creatures it already has Grabbed.


Arcane Prepared Spells (DC 40, +32 to hit)

Cantrips (9th Level): Daze, Detect Magic, Electric Arc, Produce Flame, Read Aura
2nd Level: Dispel Magic
4th Level: Dimension Door
5th Level: Sending, Shadow Walk
6th Level: Collective Transposition, Disintegrate, Teleport
7th Level: Dimensional Lock, Eclipse Burst, Plane Shift, True Target
8th Level: Maze, Unrelenting Observation
9th Level: Foresight, Telepathic Demand

Arcane Innate Spells (DC 40, +32 to hit)

2nd Level: Darkness
3rd Level: Earthbind

Rituals

8th Level: Imprisonment



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Negative

Effects with this trait heal undead creatures with negative energy, deal negative damage to living creatures, or manipulate negative energy.