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Summer HoraCreature 6


RareCGMediumFeyNymph
Source Pathfinder #177: Burning Tundra
Perception +14 (Low-light vision)
Languages Common, Elven, Sylvan, Speak With Animals, Speak With Plants
Skills Acrobatics +13, Lore +15, Athletics +11, Diplomacy +13, Nature +14, Stealth +15, Survival +14
Str +1, Dex +5, Con +2, Int +3, Wis +4, Cha +5

AC 24; Fort +11; Reflex +14; Will +17;
HP 90
Speed 25 feet
Weaknesses Coldiron 5
Resistances Fire 5

Solar Blade One Action +17 (+13, +9) to hit (agile, finesse, magical, versatile p) 2d8+4 Slashing + 1d6 Fire
Solar Ray One Action +17 (+12, +7) to hit (magical, range increment 60) 2d12 + 2 Fire

Summer Bound

During the winter months, a summer hora can't take reactions, is Sickened 1, and can't reduce their sickened condition below 1.

Solstice Dependent

An hora is mystically bonded to a natural location with a simple astronomical calendar that marks the summer and winter solstice. If they aren't at that location at dawn when the sunlight touches the calendar, they become Drained 1, increasing the value by 1 for each missed day and reducing by 1 only when they witness dawn's light touch the calendar. Even on a cloudy day, there's enough sunlight to satisfy the hora's need. An hora can perform a 24-hour ritual to bond to a new location.

Summer's Salvation Reaction

Trigger The summer hora or an ally within 30 feet that the summer hora can see fails a Perception check or saving throw


Effect If it's the month of the summer solstice, the hora's or ally's check retroactively gains a +4 status bonus, which can change the outcome from a critical failure to a failure or a failure to a success. If it's the month before or after the summer solstice, the check gains a retroactive +2 status bonus instead. In the other months except during the three winter solstice months, the check gains a retroactive +1 status bonus instead. During the winter solstice months, this ability has no effect. The summer hora can't use Summer's Fortune again for 1d4 rounds.


Primal Innate Spells (DC 24, +14 to hit)

Cantrips (3rd Level): Know Direction, Light
1st Level: Alarm, Pass Without Trace
2nd Level: Animal Messenger, Faerie Fire
3rd Level: Animal Vision, Curse Of Lost Time



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Fey

Creatures of the First World are called the fey.