Terwa ProdigyCreature 6
Source Pathfinder #171: Hurricane's Howl
Perception +17
Languages Common, Draconic, Iruxi
Skills Acrobatics +15, Arcana +13, Lore +11, Medicine +13, Nature +15, Survival +15
Str +2, Dex +5, Con +4, Int +3, Wis +5, Cha +2
AC 23; Fort +13; Reflex +15; Will +15;
HP 100
Speed 25 feet
Claw +15 (+11, +7) to hit (agile, finesse) 2d6+5 Slashing
Longbow +17 (+12, +7) to hit (deadly d10, volley 30) 1d8+5 Piercing
Deep Breath
A terwa prodigy can hold their breath for 10 minutes.
Innate Primal Spells (DC 24, +16 to hit)
Cantrips (3rd Level): Acid Splash, Guidance, Stabilize
1st Level: Heal (3x), Pass Without Trace
2nd Level: Acid Arrow, Dispel Magic
3rd Level: Fireball
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
LizardfolkThese reptilian humanoids, also known as iruxi, are extremely adaptable and patient.