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TollvychCreature 15


Unique​LE​Medium​Ghost​Incorporeal​Spirit​Undead​
Source Pathfinder #173: Doorway to the Red Star
Perception +26 (darkvision)
Languages Common, Infernal, Taldane
Skills Lore +27, Arcana +29, Intimidation +27, Stealth +29
Str -5, Dex +4, Con +0, Int +6, Wis +5, Cha +6

AC 33; Fort +21; Reflex +25; Will +28;
HP 200 (negative healing, rejuvenation)
Speed 0 feet (fly 25 feet)
Immunities death effects, disease, paralyzed, poison, precision, unconscious
Resistances All 15

Ghostly Hand One Action +28 (+24, +20) to hit (agile, finesse, magical) 3d12+10 Negative

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Rejuvenation (divine, necromancy)

If the heroes destroy Dwandek (even if only temporarily, before destroying his soul cage as well), the cathedral's hold over Tollvych's soul loosens; the next time the heroes enter this room (or 24 hours later), his ghost rises one last time from his remains with a sigh, and then moves into the afterlife.


When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

Bone-Shattering Cry Two Actions (divine, evocation, sonic)

Tollvych cries out in pain as his body twists and grinds into horrific, distorted shapes. All creatures within a 30‑foot emanation take 16d6 bludgeoning damage (DC 36 basic reflex save) as the sound of the Bone‑Shattering Cry shakes and shatters their own bones.

Tollvych can't use Bone‑Shattering Cry for 1d4 rounds.

Frightful Moan Two Actions (auditory, divine, emotion, enchantment, fear, mental)

Tollvych laments his fate, forcing each living creature within 30 feet to attempt a DC 36 will save.

On a failure, a creature becomes Frightened 2 (or Frightened 3 on a critical failure). On a success, a creature is temporarily immune to this Tollvych's frightful moan for 1 minute.


Arcane Innate Spells (DC 36, +28 to hit)

Cantrips (8th Level): Detect Magic, Ghost Sound, Mage Hand, Prestidigitation
1st Level: Ray of Enfeeblement
2nd Level: Dispel Magic, Telekinetic Maneuver
3rd Level: Blindness, Nondetection
4th Level: Nightmare, Phantasmal Killer, Suggestion
5th Level: Cone of Cold, Hallucination
6th Level: Chain Lightning, Disintegrate
7th Level: Duplicate Foe



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Incorporeal

An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can't end their movement in its space. An incorporeal creature can't attempt Strength-based checks against physical creatures or objects-only against incorporeal ones-unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects. Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.