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Vice-Chancellor Vikroti StrohCreature 18


UniqueLEMediumUndead
Source Pathfinder #186: Ghost King's Rage
Perception +33 (darkvision)
Languages Abyssal, Common, Draconic, Infernal, Kelish, Necril, Osiriani
Skills Lore +35, Arcana +35, Crafting +35, Deception +31, Diplomacy +31, Intimidation +31, Religion +35, Society +35, Stealth +31
Str +4, Dex +6, Con +5, Int +9, Wis +9, Cha +6

AC 39; Fort +27; Reflex +28; Will +36;
HP 245 (negative healing, rejuvenation)
Speed 25 feet
Immunities cold, death effects, disease, paralyzed, poison, unconscious
Resistances Physical 20

Hand One Action +33 (+28, +23) to hit (finesse, magical) 6d8+8 Cold

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Rejuvenation (arcane, necromancy)

When Vikroti is destroyed, her soul immediately transfers to her Soul Cage. She can be permanently destroyed only if her soul cage is found and destroyed.

Cold Beyond Cold

Vikroti's hand Strike deals cold damage, and the target is Slowed 2. A successful DC 44 fortitude save reduces this to Slowed 1 (or negates on a critical success).

Counterspell Reaction

Trigger A creature casts a spell Vikroti has prepared


Effect Vikroti expends a prepared spell to counter the triggering creature's casting of that same spell. She loses her spell slot as if she'd cast the triggering spell. Vikroti then attempts to counteract the triggering spell.

Death's Chill (aura, cold, evocation)

15-foot emanation Aura

Vikroti is surrounded by an unnatural chill. Creatures that enter or begin their turn within the aura take 5d10 cold damage and are Clumsy 2 (DC 37 basic fortitude).

Drain Soul Cage Free Action

Frequency once per day


Effect Vikroti taps into her Soul Cage's power to cast any arcane spell up to the highest level she can cast, even if the spell being cast isn't one of her prepared spells. Her soul cage doesn't need to be present for her to use this ability.

Steady Spellcasting

If a reaction would disrupt Vikroti's spellcasting action, Vikroti attempts a DC 15 flat. On a success, the action isn't disrupted.


Arcane Prepared Spells (DC 44, +36 to hit)

Cantrips (9th Level): Ancient Dust, Chill Touch, Detect Magic, Ray of Frost, Read Aura
1st Level: Animate Dead, Grim Tendrils, Necromancer's Generosity, Ray of Enfeeblement, True Strike
2nd Level: Blur, Dispel Magic, False Life, Final Sacrifice, Resist Energy, See Invisibility
3rd Level: Bind Undead, Mind Reading, Vampiric Touch
4th Level: Dimension Door, Fly
5th Level: Cone of Cold, Wall of Ice
6th Level: Dominate, Teleport
7th Level: Eclipse Burst, Frigid Flurry
8th Level: Polar Ray



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.