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VulpinalCreature 6


NGSmallAgathionCelestial
Source Pathfinder Bestiary 3
Perception +15 (darkvision)
Languages Celestial, Common, Draconic, Infernal, Speak With Animals, Tongues
Skills Acrobatics +12, Arcana +15, Deception +14, Medicine +11, Lore +15, Performance +16, Religion +13, Society +13, Stealth +12
Str +2, Dex +4, Con +4, Int +5, Wis +3, Cha +6

AC 24; Fort +12; Reflex +14; Will +15;
HP 105
Speed 30 feet
Weaknesses Evil 5

Jaws One Action +15 (+10, +5) to hit (finesse, good, magical) 2d10+4 Piercing + 1d6 Good
Claw One Action +15 (+11, +7) to hit (agile, finesse, good, magical) 2d6+4 Slashing + 1d6 Good

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Fox's Cunning

A vulpinal's core value is cunning. They can apply their knowledge and stories from their extensive travels to just about any situation in an instant. Before spending any other action on their turn, the vulpinal can Recall Knowledge as a free action.


Divine Innate Spells (DC 24, +16 to hit)

1st Level: Detect Alignment (At Will) (Evil Only)
2nd Level: Calm Emotions, Invisibility (At Will) (Self Only), Speak with Animals (Constant)
3rd Level: Remove Disease
4th Level: Dimension Door, Divine Wrath
5th Level: Tongues (Constant)

Champion Focus Spells (DC 24, +16 to hit)

1st Level: Lay on Hands, Lay on Hands (Vs. Undead)


These celestial outsiders hail from Nirvana, the plane of purest good. Agathions are born from the souls of mortals who attained the enlightenment they sought in life, sometimes even after death. Because they all start out as mortals who were rewarded for their determination, self-awareness, and purity of heart, agathions are more likely than other celestials to intervene in working nonviolently against the spread of evil on the material plane. Agathions have served as moderators between the chaotic azatas and lawful archons, so they know how vital communication with mortals can be to bridge differences and ensure that evil doesn't win out.

All agathions possess animal-like aspects, some appear more anthropomorphic, while others spend most of their time in forms nearly indistinguishable from true animals. Still others prefer to shapeshift as they see fit, or present as humanoid when in the company of humanoid mortals.

Each type of agathion serves a specific role in Nirvana. Their duties and forms generally reflect the core values they cultivated in life that led them to their enlightenment. Since agathions receive their animal forms as rewards for their mortal lives, they take great insult with insinuations that they're merely magical talking beasts or-even worse-that their forms are a curse or punishment.


Vulpinals serve as the cunning and clever musicians and minstrels of the agathions. Incredibly far-ranging, these fox-like humanoids love traveling to learn and teach about all the unique songs, dances, myths, and traditions they can find. Though they prefer to travel alone, vulpinals are extremely gregarious toward those they meet on their journeys. They enjoy participating in the festivities of cultures they encounter, and they're known to form small traveling groups of like-minded individuals if they believe that their shared expertise can prove beneficial.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Agathion

This family of animal-featured celestials is native to the plane of Nirvana. Most agathions are neutral good, have darkvision, and have a weakness to evil damage.