Staff of Providence (True)Weapon 20
Source Pathfinder Advanced Player's Guide
Damage 1d4 Bludgeoning
Type Simple
Price 64,000 gp
Weight 1 bulk
A large, stylized symbol of an eye adorns the top of this wooden staff, representing the watchful eye of the divine powers. The bearer of the staff can guide and protect, seeing bounties and tragedies that could befall them in the future.
When wielding this staff, you gain a +1 item bonus on Survival checks to Sense Direction or Subsist, and to Religion checks to Recall Knowledge.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list.
- Cantrip Guidance, Light
- 1st Bless, Create Water
- 2nd Augury, Create Food, See Invisibility, Status
- 3rd Safe Passage, Wanderer's Guide
- 4th Remove Curse, Spell Immunity, Status
- 5th Prying Eye, See Invisibility, Spell Immunity
- 6th Spell Immunity, Scintillating Safeguard, True Seeing
- 7th Energy Aegis, Spell Immunity
- 8th Divine Inspiration, Spell Immunity
- 9th Foresight, Overwhelming Presence, Spell Immunity
Craft Requirements Supply one casting of all listed levels of all listed spells.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
DivinationThe divination school of magic typically involves obtaining or transferring information, or predicting events.
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
StaffThis magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
TwoHandThis weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon's damage dice, such as those from striking runes.