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Ancestral TouchFocus 1


UncommonEnchantmentCurseboundEmotionFearMentalOracle
Source Pathfinder Advanced Player's Guide
Cast One Action (somatic)
Range touch
Target 1 living creature
Saving Throw Will

You touch a creature and force them to see and feel the ancestors surrounding you. The target takes 1d4 mental damage, with results depending on a Will save.


Critical Success The target is unaffected.

Success The target takes half damage.

Failure The target is Frightened 1 and takes full damage.

Critical Failure The target is Frightened 2 and takes double damage.


Heightened (+1) The mental damage increases by 1d4.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Enchantment

Effects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion alteration, and other mental effects.

Cursebound

Spells with this trait increase the severity of your oracular curse when cast. Usually, only revelation spells have this trait. You can't cast a cursebound spell if you don't have an oracular curse.

Emotion

This effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.

Fear

Fear effects evoke the emotion of fear. Effects with this trait always have the mental and emotion traits as well.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.

Oracle

This indicates abilities from the oracle class.