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Awaken ObjectRitual 6


UncommonDivinationMental
Source Pathfinder Secrets of Magic
Cast 1 day
Cost crushed gems and spices worth 250 gp
Secondary Casters 2
Primary Check Arcana (expert) or Occultism (expert)
Secondary Checks Crafting, Arcana or Occultism (whichever isn't used for the primary check)
Target 1 non-magical inanimate object
Duration unlimited

You imbue a single Small or smaller object with rudimentary awareness and consciousness, and it gains mental ability modifiers depending on the results of the ritual. It gains the ability to see and hear, and the ability to understand (but not speak) a single language that you know. It's indifferent to you and all living creatures. In all other respects, it's an ordinary object of its type. An awakened object that gains the broken condition is rendered insensate until Repaired above its Broken Threshold.

Magical objects and constructs can't be awakened, nor can most spell or magic item abilities be added to an awakened object later (the process to do so is much more complicated than a ritual and essentially creates an intelligent magic item). However, an object that has already been awakened can have the animate object ritual cast on it by doubling the cost of animate object.


Critical Success The target's Intelligence, Wisdom, and Charisma modifiers each increase to +2 if they were lower, and it becomes friendly to you for awakening it.

Success The target's Intelligence, Wisdom, and Charisma modifiers increase to +0.

Failure The target is unaffected and the ritual fails.

Critical Failure The target is unaffected, and the primary caster's intellect is trapped in the object for 24 hours. During this time, their original body is Unconscious and inert and can't be awakened by any means.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Divination

The divination school of magic typically involves obtaining or transferring information, or predicting events.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.