🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

BefuddleSpell 1


EnchantmentEmotionMental
Source Pathfinder Lost Omens: Gods & Magic
Traditions Arcane
Cast Two Actions (somatic, verbal)
Range 30 feet
Target 1 creature
Duration 1 round
Saving Throw Will

You sow seeds of confusion in your target's mind, causing their actions and thoughts to become clumsy.


Critical Success The target is unaffected.

Success The target is Clumsy 1 and Stupefied 1.

Failure The target is Clumsy 2 and Stupefied 2.

Critical Failure The target is Clumsy 3, Stupefied 3, and Confused.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Enchantment

Effects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion alteration, and other mental effects.

Emotion

This effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.