BlightRitual 4
Source Pathfinder Core Rulebook
Cast 1 day
Secondary Casters 1
Primary Check Nature (expert)
Secondary Checks Survival
Area 1/2-mile-radius circle centered on you
Duration 1 year
You twist and stunt plants in the area, causing them to wither. In addition to other dangers from failing plant life, this decreases the crop yield for farms. If you cast this ritual in an area affected by plant growth, blight attempts to counteract plant growth instead of producing its usual effect.
Critical Success Completely spoil the crop yield in the area, or decrease the yield by half in an area with up to a 1-mile radius.
Success Decease the crop yield in the area by half.
Failure The ritual has no effect.
Critical Failure The flora in the area changes in an unexpected way, determined by the GM but generally as contradictory to your true desires as possible (for instance, enriching crops when you would prefer to blight them).
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
NecromancyEffects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.
NegativeEffects with this trait heal undead creatures with negative energy, deal negative damage to living creatures, or manipulate negative energy.
PlantVegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.