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Call of the GraveFocus 1


UncommonNecromancyAttackWizard
Source Pathfinder Core Rulebook
Cast Two Actions (somatic, verbal)
Range 30 feet
Target 1 living creature

You fire a ray of sickening energy. Make a spell attack roll.


Critical Success The target becomes Sickened 2 and Slowed 1 as long as it's Sickened.

Success The target becomes Sickened 1.

Failure The target is unaffected.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Necromancy

Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.

Attack

An ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.

Wizard

This indicates abilities from the wizard class.