wizard Spells
1st Level
Name | Traits | Description |
Augment Summoning ![]() | UncommonConjurationWizard | You augment the abilities of a summoned creature. |
Call of the Grave ![]() | UncommonNecromancyAttackWizard | You fire a ray of sickening energy. |
Charming Words ![]() | UncommonEnchantmentAuditoryIncapacitationLinguisticMentalWizard | You whisper enchanting words to deflect your foe's ire. |
Diviner's Sight ![]() | UncommonDivinationConcentrateFortuneWizard | You glimpse into the target's future. |
Efficient Apport ![]() | UncommonConjurationTeleportationWizard | Walking over to an item to pick it up is so much effort. |
Force Bolt ![]() | UncommonEvocationForceWizard | You fire an unerring dart of force from your fingertips. |
Hand of the Apprentice ![]() | UncommonEvocationAttackWizard | You hurl a held melee weapon with which you are trained at the target, making a spell attack roll. |
Physical Boost ![]() | UncommonTransmutationWizard | You temporarily improve the target's physique. |
Protective Ward ![]() | UncommonAbjurationAuraWizard | You emanate a shimmering aura of protective magic. |
Warped Terrain ![]() ![]() | UncommonIllusionVisualWizard | You create illusory hazards that cover all surfaces in the area (typically the ground). |
4th Level
Name | Traits | Description |
Dimensional Steps ![]() | UncommonConjurationTeleportationWizard | You teleport to a location up to 20 feet away within your line of sight. |
Dread Aura ![]() | UncommonEnchantmentAuraEmotionFearMentalWizard | You emit an aura of terror. |
Elemental Tempest ![]() | UncommonEvocationMetamagicWizard | Your spellcasting surrounds you in a storm of elemental energy. |
Energy Absorption ![]() | UncommonAbjurationWizard | You gain resistance 15 to acid, cold, electricity, or fire damage from the triggering effect (one type of your choice). |
Invisibility Cloak ![]() | UncommonIllusionWizard | You become Invisible, with the same restrictions as the 2nd-level Invisibility spell. |
Life Siphon ![]() | UncommonNecromancyHealingWizard | You use some of the spell's magic to heal yourself, regaining 1d8 Hit Points per level of the spell. |
Shifting Form ![]() | UncommonTransmutationMorphWizard | You gain one of the following abilities of your choice. |
Vigilant Eye ![]() | UncommonDivinationWizard | You create an Invisible eye sensor, as Clairvoyance. |