🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Cinder GazeFocus 1


RareDivinationClericPrediction
Source Pathfinder Dark Archive
Traditions Divine
Cast 1 minute (material, somatic, verbal)

You've learned to read the future in the patterns of flames and smoke. Though inexact and often symbolic, these readings help prepare you for upcoming events. When Casting this Spell, you must be near a fire (of any size) for the duration. Upon completion, roll 1d4 for your prediction. The benefit lasts for 10 minutes or until expended, whichever comes first. After casting cinder gaze, you can't cast it again for 10 minutes.

  1. Terrible Danger You gain a +2 status bonus to your next initiative roll.
  2. New Life The next time you take damage, just before taking the damage, you gain temporary Hit Points equal to 1 plus your spellcasting ability modifier.
  3. Vivid Insight (fortune) The next time you attempt a check to Recall Knowledge, roll twice and take the higher result.
  4. Good Fortune (fortune) The next time you attempt a saving throw, roll twice and take the better result.

Heightened (+1) The number of temporary Hit Points from new life increases by 2.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Divination

The divination school of magic typically involves obtaining or transferring information, or predicting events.

Cleric

This indicates abilities from the cleric class.

Prediction

Effects with this trait determine what is likely to happen in the near future. Most predictions are divinations.