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Consuming DarknessFocus 5


UncommonEvocationShadowSorcerer
Source Pathfinder Advanced Player's Guide
Cast Two Actions (somatic, verbal)
Area 10-foot emanation
Target enemies in the area
Duration sustained up to 1 minute
Saving Throw Reflex

Your shadow wriggles before spreading out from you, forming a gateway of clinging, consuming shadow through which the horrors of another plane can barely be seen. The first time each turn you Sustain the Spell, the radius increases by 5 feet. Each enemy that enters the area or begins its turn in the area takes 2d6 negative damage and must attempt a Reflex save.


Critical Success The creature is unaffected.

Success The creature sinks partially into the shadow, taking half damage and a -5-foot circumstance penalty to its Speeds for as long it remains in the area.

Failure As success, but the creature takes full damage and a 10-foot circumstance penalty.

Critical Failure The creature is absorbed into the shadows, where it can be seen below the surface; it takes double damage and is Immobilized for 1 round or until it Escapes.


Heightened (+1) The damage increases by 1d6.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Evocation

Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.

Shadow

This magic involves shadows or the energy of the Shadow Plane.

Sorcerer

This indicates abilities from the sorcerer class.