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Empathic LinkSpell 2

Source Pathfinder Lost Omens: Knights of Lastwall
Traditions Arcane, Occult
Cast 1 minute (material, somatic, verbal)
Range touch
Target 1 willing creature
Duration 1 hour

You forge a bond between yourself and the target, enabling you to feel each other's emotions. You and the target can communicate empathetically, sharing emotions, at a distance of up to 1 mile.

Heightened (4th) You can target up to 4 willing creatures, and the duration increases to 8 hours.



Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.


The divination school of magic typically involves obtaining or transferring information, or predicting events.


This effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.


A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.