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Entrancing EyesSpell 7


UncommonEnchantmentMentalVisual
Source Pathfinder #154: Siege of the Dinosaurs
Traditions Arcane
Cast Two Actions (somatic, verbal)
Area 30-foot emanation centered on you
Duration sustained up to 1 minue
Saving Throw Will

Your eyes glow with an entrancing radiance that captivates those who meet your gaze. Any creature that ends its turn within the emanation must attempt a Will save.


Critical Success The target is unaffected and becomes immune to this particular casting of the spell.

Success The target is unaffected.

Failure Until the end of its next turn, the target is Stupefied 2 and Fascinated.

Critical Failure Until the end of its next turn, the target is Stupefied 4, Fascinated, and can't take reactions. In addition, all creatures and objects other than you are Concealed from the target.


During any round you Sustain the Spell, you can use a single action, which has the manipulate trait, to focus your entrancing eyes on a single creature you can see within 30 feet. This creature must immediately make a Will save against the spell as if it were ending its turn in the emanation. If the creature was already Fascinated by your entrancing eyes before its save, a failed save causes it to be Paralyzed for 1 round. You can't use this action to focus on the same creature more than once per round.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Enchantment

Effects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion alteration, and other mental effects.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.

Visual

A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.