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Fallow FieldFocus 4


NecromancyClericNegative
Source Pathfinder Lost Omens: Gods & Magic
Cast Two Actions (somatic, verbal)
Area 15-foot emanation
Range 60 feet
Duration sustained up to 1 minute
Saving Throw Will

A sickly yellow light fills the area as entropic forces prevent healing. When a creature within the area would regain Hit Points, such as from a healing effect or an ability like fast healing or regeneration, it must attempt a Will save.


Critical Success The creature regains the full number of Hit Points that would be restored by the healing effect, and is temporarily immune for 1 minute.

Success The creature regains the full number of Hit Points that would be restored.

Failure The creature regains only half the number of Hit Points that would be restored.

Critical Failure The creature does not regain Hit Points from the healing effect.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Necromancy

Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.

Cleric

This indicates abilities from the cleric class.

Negative

Effects with this trait heal undead creatures with negative energy, deal negative damage to living creatures, or manipulate negative energy.