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Fire RayFocus 1


UncommonEvocationAttackClericFire
Source Pathfinder Core Rulebook
Cast Two Actions (somatic, verbal)
Range 60 feet
Target 1 creature

A blazing band of fire arcs through the air. Make a spell attack roll. The ray deals 2d6 fire damage.


Critical Success The ray deals double damage and 1d4 Persistent Fire Damage.

Success The ray deals full damage.


Heightened (+1) The ray's initial damage increases by 2d6, and the persistent fire damage on a critical success increases by 1d4.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Evocation

Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.

Attack

An ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.

Cleric

This indicates abilities from the cleric class.

Fire

Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element.