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Forbidden ThoughtCantrip 1


UncommonEnchantmentCantripMentalPsychic
Source Pathfinder Dark Archive
Cast Two Actions (somatic, verbal)
Range 30 feet
Target 1 creature
Saving Throw basic Will

You place a psychic lock in a foe's mind that prevents it from a specific action. Choose "Strike," "Stride," "Cast a Spell," or a specific action you know the creature to have (such as "Breath Weapon" against a dragon). If the creature attempts that action on its next turn, it must surmount your lock to do so, causing it to take 1d6 mental damage plus your spellcasting ability modifier (with a basic Will save). The target is then temporarily immune for 1 minute.


Heightened (+1) The damage increases by 1d6.


Amp Your telepathic push is particularly shocking to those who resist it. If the target fails its save, it's also Stunned 1.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Enchantment

Effects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion alteration, and other mental effects.

Cantrip

A spell you can cast at will that is automatically heightened to half your level rounded up.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.

Psychic

This indicates abilities from the psychic class.