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Hallowed GroundFocus 1

Source Pathfinder Book of the Dead
Cast Two Actions (somatic, verbal)
Area 10-foot burst
Range 60 feet
Duration 1 minute
Saving Throw basic Fortitude

One small space becomes inhospitable to undead as you fill it with life-infused benevolent magic. Each undead creature in the area takes 1d6 positive damage and 1d4 good damage when you Cast the Spell, with a basic Fortitude save. After that, undead creatures have weakness 1 to positive damage and your necromancy spells while in the area.

This spell also automatically attempts to counteract any attempt to raise undead in the area (if either the undead would appear in the area or the effect's caster or creator is in it).

If you Cast this Spell again, any previous hallowed ground you had cast ends.

Heightened (+2) The positive damage increases by 1d6, good damage increases by 1d4, and weakness increases by 1.



Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.


Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.


Good effects often manipulate energy from good-aligned Outer Planes and are antithetical to evil divine servants or divine servants of evil deities. A creature with this trait is good in alignment. An ability with this trait can be selected or used only by good creatures.


Effects with this trait heal living creatures with positive energy, deal positive energy damage to undead, or manipulate positive energy.