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Heal CompanionFocus 1


UncommonNecromancyHealingPositiveRanger
Source Pathfinder Advanced Player's Guide
Cast One Action or Two Actions
Range touch or 30 ft
Target your animal companion

You harness positive energy to heal your animal companion's wounds. You restore 1d10 Hit Points to your animal companion. The number of actions you spend Casting this Spell determines range and other parameters.

One Action (somatic) The spell has a range of touch.

Two Actions (somatic, verbal) The spell has a range of 30 feet and restores an additional 8 Hit Points to the target.


Heightened (+1) The amount of healing increases by 1d10, and the additional healing for the 2-action version increases by 8.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Necromancy

Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.

Healing

A healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.

Positive

Effects with this trait heal living creatures with positive energy, deal positive energy damage to undead, or manipulate positive energy.

Ranger

This indicates abilities from the ranger class.