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Hellfire PlumeFocus 5


UncommonEvocationEvilFireSorcerer
Source Pathfinder Core Rulebook
Cast Two Actions (somatic, verbal)
Area 10-foot radius, 60-foot-tall cylinder
Range 60 feet
Saving Throw basic Reflex

You call forth a plume of hellfire that erupts from below, dealing 4d6 fire damage and 4d6 evil damage.


Heightened (+1) The fire damage increases by 1d6, and the evil damage increases by 1d6.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Evocation

Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.

Evil

Evil effects often manipulate energy from evil-aligned Outer Planes and are antithetical to good divine servants or divine servants of good deities. A creature with this trait is evil in alignment. An ability with this trait can be selected or used only by evil creatures.

Fire

Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element.

Sorcerer

This indicates abilities from the sorcerer class.