Imp StingSpell 2
Source Pathfinder #160: Assault on Hunting Lodge Seven
Traditions Divine, Occult
Cast (somatic, verbal)
Range touch
Target 1 creature
Saving Throw Fortitude
You reproduce an imp's evil, poisonous sting, stabbing at an enemy and possibly affecting them with the devil's benumbing venom. You deal 1d4 piercing damage to the touched creature and afflict the creature with imp venom. If the target takes piercing damage, they also take 1d6 evil damage and must attempt a Fortitude save.
Critical Success The target is unaffected.
Success The target takes 1d6 poison damage.
Failure The target is afflicted with Imp Venom at stage 1.
Critical Failure The target is afflicted with imp venom at stage 2.
Imp Venom (poison) Level 3
Maximum Duration 6 rounds
Stage 1 1d6 poison damage and Clumsy 1
Stage 2 1d6 poison damage, Clumsy 1, and Slowed 1 (1 round).
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
NecromancyEffects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.
EvilEvil effects often manipulate energy from evil-aligned Outer Planes and are antithetical to good divine servants or divine servants of good deities. A creature with this trait is evil in alignment. An ability with this trait can be selected or used only by evil creatures.
PoisonAn effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.