Impaling BriarsFocus 8
Source Pathfinder Core Rulebook
Cast (somatic, verbal)
Area ground within a 100-foot emanation
Duration sustained up to 1 minute
Saving Throw Reflex
The ground within the area transforms into a mass of dangerous briars that assault and impede your foes. The first time you Sustain this Spell each round, you can select one of the following effects to occur in the area.
- Ensnare The briars clump around your foes, attempting to hold them in place. A foe within the area (or flying at most 20 feet above the area) must attempt a Reflex save. On a failure, it takes a -10-foot circumstance penalty to all Speeds for 1 round, and on a critical failure, it is Immobilized for 1 round unless it Escapes.
- Impede The briars twist and writhe, making the entire area difficult terrain.
- Wall A wall of thorns appears in the area, lasting for 1 round. The wall is greater difficult terrain instead of difficult terrain.
In addition, once per round you can direct the briars to impale any target in the area (or flying up to 20 feet above the area) that you can see by using a single action, which has the concentrate and manipulate traits. Make a spell attack roll. On a success, the target takes 10d6 piercing damage and takes a -10-foot circumstance penalty to all Speeds for 1 round; on a critical success, the target is Immobilized for 1 round unless it Escapes.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ConjurationEffects and magic items with this trait are associated with the conjuration school of magic, typically involving summoning, creation, teleportation, or moving things from place to place.
DruidThis indicates abilities from the druid class.
PlantVegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.