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Implement of DestructionSpell 4


EnchantmentEmotionFearMental
Source Pathfinder Dark Archive
Traditions Divine, Occult
Cast Two Actions (somatic, verbal)
Range 30 feet
Target 1 enemy, and 1 weapon that is either unattended or wielded by you or a willing ally
Duration 1 minute
Saving Throw Will

You solemnly declare that the target weapon will bring death to a foe, implanting an irrational fear of the weapon into the target enemy. This link echoes at the forefront of the enemy's mind, forming a looming sense of omnipresent dread. The effect is based on the target enemy's Will save.


Critical Success The target enemy is unaffected.

Success The target weapon deals an additional 2d6 mental damage the first time it hits the target enemy before the end of the spell's duration.

Failure The target weapon deals an additional 2d6 Persistent mental Damage to the target enemy. If the enemy is critically hit by the weapon, the enemy is Doomed 1 for as long as it takes this persistent mental damage.

Critical Failure The target weapon deals an additional 4d6 Persistent mental Damage to the target enemy. If the enemy is critically hit by the weapon, the enemy is doomed 1.


Heightened (+2) Increase the mental damage by 1d6 on a success, and increase the persistent mental damage by 1d6 on a failure or by 2d6 on a critical failure.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Enchantment

Effects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion alteration, and other mental effects.

Emotion

This effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.

Fear

Fear effects evoke the emotion of fear. Effects with this trait always have the mental and emotion traits as well.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.