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Infectious EnnuiSpell 3


RareEnchantmentEmotionMental
Source Pathfinder Kingmaker
Traditions Divine, Occult
Cast Two Actions (somatic, verbal)
Range 60 feet
Target 1 creature
Duration sustained, up to 1 minute
Saving Throw Will

With a wave of your hand and a short invocation, you cause feelings of ennui and impending doom to well up in the mind of the targeted creature, who must attempt a Will save.


Critical Success The target is unaffected.

Success The target is momentarily overwhelmed with ennui. It becomes Slowed 1 as it grapples mentally with the pointlessness of existence, but at the end of the target's next turn, the spell effect ends.

Failure The target is slowed 1 and Frightened 1 from the sense of ennui, and remains slowed and can't reduce the frightened condition below 1 as long as the spell is sustained. At the start of the target's turn, choose one creature within 30 feet of the target to attempt a Will save as well; on a failure, that creature is slowed 1 for 1 round; either way, they are then temporarily immune to this casting of infectious ennui. (Ennui does not continue to spread from this secondary target.)

Critical Failure As failure, but the primary target is Slowed 2 and Frightened 2.


Heightened (5th) When a secondary target becomes slowed, it remains slowed as long as the spell is sustained.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Enchantment

Effects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion alteration, and other mental effects.

Emotion

This effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.