🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Jealous HexFocus 1


UncommonNecromancyCurseSorcerer
Source Pathfinder Core Rulebook
Cast One Action (verbal)
Range 30 feet
Target 1 creature
Duration up to 1 minute
Saving Throw basic Will

You draw forth a hag's innate jealousy to deny a target its greatest attribute. The target is cursed with an adverse condition depending on its highest ability modifier: Strength (Enfeebled); Dexterity (Clumsy); Constitution (Drained); or Intelligence, Wisdom, or Charisma (Stupefied). On a tie, the creature decides which of the conditions associated with the tied ability modifiers to take. The target must attempt a Will save.At the start of each of your turns, the target can attempt another Will save, ending the effect on a success.


Success The target is unaffected.

Failure The condition's value is 1.

Critical Failure The condition's value is 2.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Necromancy

Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.

Curse

A curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or trap. Effects with this trait can be removed only by effects that specifically target curses.

Sorcerer

This indicates abilities from the sorcerer class.