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Litany of Self-InterestFocus 5


UncommonEnchantmentChampionEvilLitanyMental
Source Pathfinder Advanced Player's Guide
Cast One Action (verbal)
Range 30 feet
Target 1 creature
Duration 1 round
Saving Throw Will

You give a speech that fills your target with a drive to improve themself to the exclusion of assisting others. A creature that wants to gain the benefit of this spell and doesn't care about its limitations can voluntarily fail the save. The target then becomes temporarily immune to all your litanies for 1 minute.


Success The target is unaffected.

Failure The target gains a +2 status bonus to attack rolls, Perception checks, saving throws, and skill checks. The target can't Aid other creatures, consider any creature an ally, or use spells or abilities that directly benefit another creature (as determined by the GM), even if they also benefit the target. Other creatures allied with the spell's target can still consider the target an ally and affect it accordingly.

Spell Effect: Litany of Self-Interest


Heightened (8th) The status bonus increases to +3.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Enchantment

Effects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion alteration, and other mental effects.

Champion

This indicates abilities from the champion class.

Evil

Evil effects often manipulate energy from evil-aligned Outer Planes and are antithetical to good divine servants or divine servants of good deities. A creature with this trait is evil in alignment. An ability with this trait can be selected or used only by evil creatures.

Litany

Litanies are special devotion spells, typically used by champions and requiring a single action, that usually give temporary immunity to further litanies.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.