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Mosquito BlightRitual 5


RareConjurationDiseaseNecromancy
Source Pathfinder Lost Omens: Monsters of Myth
Cast 1 day
Cost amber and rare incense worth 750 gp
Primary Check Nature (expert; you must be the Mosquito Witch)
Range 1-mile-radius circle centered on you
Duration 5 days
Saving Throw Fortitude

You infest the area with tenacious, biting insects that disease and drain life from creatures in the area. Arthropods (insects, spiders, and similar invertebrates) are unaffected and instead gain a +1 status bonus to attack rolls, skill checks, saving throws, and Perception checks while within the area. All other creatures are harassed by insects and exposed to the disease witch's hunger when they enter the area and once per day thereafter that they remain in the area. As part of casting this ritual, you create a Tiny ritual insect hive (Hardness 5, 10 HP) that must remain in the ritual's area. If the hive is removed or destroyed, the ritual's effect ends 1 hour later.


Witch's Hunger (disease)

Saving Throw Fortitude

Onset 1d6 hours

Stage 1 Enfeebled 1 (1 day)

Stage 2 Enfeebled 2 (1 day)

Stage 3 enfeebled 2 and Slowed 1 (1 day)

Stage 4 Unconscious

Stage 5 death


Critical Success As success, and the disease is especially deadly, with Stage 3 instead causing unconsciousness and Stage 4 instead causing death.

Success You create the ritual hive and cast the ritual.

Failure You fail to cast the ritual.

Critical Failure You fail to cast the ritual and instead cause ravenous insects to torment you, immediately exposing you to the witch's hunger disease.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Conjuration

Effects and magic items with this trait are associated with the conjuration school of magic, typically involving summoning, creation, teleportation, or moving things from place to place.

Disease

An effect with this trait applies one or more diseases. A disease is typically an affliction.

Necromancy

Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.