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Movanic GlimmerSpell 1


UncommonEnchantmentGoodMentalTransmutation
Source Pathfinder #183: Field of Maidens
Traditions Divine, Primal
Cast Two Actions (somatic, verbal)
Range touch
Target 1 animal
Duration until you next perform your daily preparations

You give the target animal a glimmer of awareness, not truly awakening it but allowing it to better understand its surroundings. The target gains a +2 status bonus to Perception checks and Will saves, and any Nature checks to Command the target Animal gain a +1 status bonus from its increased understanding. Additionally, if the target animal has the minion trait, it can take one action each turn even if its master doesn't use an action to Command it, which it can use to perform any basic action it knows. This doesn't prevent a target that was summoned from disappearing if its summoner doesn't Sustain the Spell, but does allow the target to perform one action before disappearing.


Heightened (8th) You can target up to 5 animals.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Enchantment

Effects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion alteration, and other mental effects.

Good

Good effects often manipulate energy from good-aligned Outer Planes and are antithetical to evil divine servants or divine servants of evil deities. A creature with this trait is good in alignment. An ability with this trait can be selected or used only by good creatures.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.

Transmutation

Effects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.