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Positive AttunementSpell 3


NecromancyHealingPositive
Source Pathfinder Secrets of Magic
Traditions Divine, Primal
Cast Two Actions (somatic, verbal)
Range touch
Target 1 living or undead creature
Duration sustained up to 1 minute
Saving Throw Will

You attune a creature to the Positive Energy Plane, connecting its life force without fully transporting it. The creature's appearance becomes more brightly colored. If the creature is living, it heals 1d8 Hit Points immediately and at the end of each of your turns. Effects that increase healing only increase the initial healing.

If the creature is undead or has negative healing, it instead takes 1d8 positive damage, depending on the result of its Will save.


Critical Success The creature is unaffected.

Success The creature is damaged once and the spell ends.

Failure The creature is damaged immediately and at the end of each of your turns (so twice in the round you Cast the Spell).

Critical Failure As failure, and the damage is doubled.


Heightened (+3) The damage and healing each increase by 1d8.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Necromancy

Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.

Healing

A healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.

Positive

Effects with this trait heal living creatures with positive energy, deal positive energy damage to undead, or manipulate positive energy.