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Power Word BlindSpell 7


UncommonEnchantmentAuditoryMental
Source Pathfinder Core Rulebook
Traditions Arcane
Cast One Action (verbal)
Range 30 feet
Target 1 creature
Duration varies

You utter an arcane word of power that can make the target Blinded upon hearing it. Once targeted, the target is then temporarily immune for 10 minutes. The effect of the spell depends on the target's level.


11th or Lower The target is Blinded permanently.

12th-13th The target is Blinded for 1d4 minutes.

14th or Higher The target is Dazzled for 1 minute.


Heightened (+1) The levels at which each outcome applies increase by 2.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Enchantment

Effects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion alteration, and other mental effects.

Auditory

Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.