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Procyal PhilosophySpell 4


UncommonEnchantmentAuditoryGood
Source Pathfinder #183: Field of Maidens
Traditions Arcane, Divine, Occult
Cast Two Actions (somatic, verbal)
Range 120 feet
Target 1 creature
Duration 1 minute

The racoon-like visage of a sagacious procyal appears, dispensing helpful advice. The image appears floating next to the target. The image is just a floating magical manifestation and doesn't occupy any space. The procyal offers helpful suggestions, preparing to Aid the target as though the procyal had its own reaction. The procyal uses a bonus equal to your spell DC - 10 for its rolls to Aid.

On each of your turns, the procyal prepares to Aid its target again. You can use a free action, which has the concentrate trait, to redirect the procyal image to a different creature, changing the target of the spell. Otherwise, the procyal keeps aiding the same creature for the duration of the spell.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Enchantment

Effects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion alteration, and other mental effects.

Auditory

Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.

Good

Good effects often manipulate energy from good-aligned Outer Planes and are antithetical to evil divine servants or divine servants of evil deities. A creature with this trait is good in alignment. An ability with this trait can be selected or used only by good creatures.