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Read FateFocus 1


UncommonDivinationClericPrediction
Source Pathfinder Core Rulebook
Cast 1 minute (material, somatic, verbal)
Range 10 feet
Target 1 creature other than you

You attempt to learn more about the target's fate in the short term, usually within the next day for most prosaic creatures, or the next hour or less for someone likely to have multiple rapid experiences, such as someone actively adventuring.

You learn a single enigmatic word connected to the creature's fate in that time frame. Fate is notoriously inscrutable, and the word isn't necessarily meant to be taken at face value, so the meaning is often clear only in hindsight. The GM rolls a secret DC 6 flat. If the creature's fate is too uncertain, or on a failed flat check, the spell yields the word "inconclusive." Either way, the creature is then temporarily immune for 24 hours.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Divination

The divination school of magic typically involves obtaining or transferring information, or predicting events.

Cleric

This indicates abilities from the cleric class.

Prediction

Effects with this trait determine what is likely to happen in the near future. Most predictions are divinations.